These mostly tie into the lore issues mentioned above. There are lore changes involving Dungeons & Dragons races like orcs, half-orcs, yakfolk, the Reghed clan, and the Uthgardt clan. The Storm King's Thunder campaign has received a lot of errata. The suggested personality traits removed elements that gave monsters cookie-cutter personalities, in order to let DMs know that they have room to experiment with races like beholders, gnolls, and mind flayers. The lore changes were first mentioned back in 2020 and will likely be printed in some form in the upcoming Mordenkainen Presents: Multiverse of Monsters. The suggested alignments were removed because most players ignored them anyway, as player characters often go against the grain and are extraordinary individuals, so the norms of society wouldn't apply to them. Related: Why D&D's Problematic Lore Is Changing The developers later updated this errata, in order to explain some of the changes. The opening paragraph now states that the opinions presented within are from Volo's perspective, which is skewed, due to him being a traveler of the Forgotten Realms, and his views are limited to that setting. The suggested alignments for the playable monster races have been scrapped, the lore removing some of the problematic elements of D&D's monsters has been removed, and some of the suggested personality traits for monsters are gone. have been properly adjusted to represent 5e-rules as well, making this, in its own way, just as strong as the PFRPG-version – 5 stars + seal of approval.The book that received the most errata was Volo's Guide to Monsters. The 5E conversion of Colin Stricklin’s “The Blight” was handled expertly by Chris Harris – the use of the ToB-monsters adds a distinct identity to the pdf and the hazards etc. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Now, a flayed druid, plant monsters and worse remain, and the dryad enjoys hit and run tactics – tree stride is really effective when everything around you is a tree…so the PCs will need to be smart, withstand the dryad and her cold iron hedgeclippers…and hopefully find a way to stop the fungal blight.Įditing and formatting are very good, I noticed no significant glitches. And yes, the stats are reprinted here for your convenience! What’s that, you ask? Well, this conversion to 5E actually sports two uncommon monsters – the aforementioned dark dryad and the sap demon, both taken and properly credited to Kobold Press’ excellent Tome of Beasts. The druids have gone, though, and now, rot is spreading through the vast forest, courtesy of the dryad being infected by the eponymous blight, represented rules-wise by the duskthorn dryad here. Potential players may wish to jump to the conclusion.įor almost a millennium, a vast oak, buildings in the branches, stood as the proud regent of the forest, guarded by a proud dryad and druidic allies. This being an adventure-review, the following contains SPOILERS. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. jpg-version of the map, in both GM and player-friendly versions! Oh, and the series now comes in an archive that also contains…*drumroll* a. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. This pdf clocks in at 2 pages and is a 5E-mini-dungeon.
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